Malign foreign interference and information influence on video game platforms: understanding the adversarial playbook [Online Resource]
Malignant foreign interference and information influence on video game platforms: Understanding the adversarial playbook is a report from Sweden’s Psychological Defence Agency.
Summary:
The power of video games to influence players is nothing new. This study highlights how gaming platforms can be used by foreign powers for malign interference and information influence.The report identifies more than 40 influence techniques that have successfully targeted the gaming domain and could, by extension, be used for improper information influence by foreign power threat actors.
Understanding these practices can provide valuable insight into creating games that seek to combat disinformation. One area of the report game developers and designers may find especially insightful are the sections on identified tactics that are being used to spread disinformation via games and scenarios under which they are being used (p. 22-37).
Language: This guide is available in English.
